中央研究院  |   資訊科學研究所  |   多媒體網路與系統實驗室 
Automatic Storytelling in Comics: A Case Study on World of Warcraft
(NOTE: Sheng-Wei Chen is also known as Kuan-Ta Chen.)

Abstract
This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The feature of the system is that it analyzes the log and screenshots of a game, decides which events are important and memorable, and then generates comics in a fully automatic manner. Also, the interface of our system allows users to customize their own comics. As a result, users can easily use the system to share their stories and create individual comics for archival purposes or storytelling.

Citation
Chia-Jung Chan, Ruck Thawonmas, and Kuan-Ta Chen, "Automatic Storytelling in Comics: A Case Study on World of Warcraft," In Proceedings of ACM CHI 2009 (Works-in-Progress Program), 2009.

BibTex
@INPROCEEDINGS{chan09:comics,
  AUTHOR     = {Chia-Jung Chan and Ruck Thawonmas and Kuan-Ta Chen},
  TITLE      = {Automatic Storytelling in Comics: A Case Study on {World of Warcraft}},
  BOOKTITLE  = {Proceedings of ACM CHI 2009 (Works-in-Progress Program)},
  YEAR       = {2009}
}
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