In this paper, we propose a trajectory-based approach to detect game bots. It is a general technique that can be applied to any game in which the avatar's movement is controlled directly by the players. Through real-life data traces, we show that the trajectories of human players and those of game bots are very different. In addition, although game bots may endeavor to simulate players' decisions, certain human behavior patterns are difficult to mimic because they are AI-hard. Taking Quake 2 as a case study, we evaluate our scheme's performance based on reallife traces. The results show that the scheme can achieve a detection accuracy of 95% or higher given a trace of 200 seconds or longer.
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AUTHOR = {Kuan-Ta Chen and Andrew Liao and Hsing-Kuo Kenneth Pao and Hao-Hua Chu},
TITLE = {Game Bot Detection Based on Avatar Trajectory},
BOOKTITLE = {Proceedings of IFIP ICEC 2008},
YEAR = {2008}
}
