In this paper, we propose a manifold learning approach for detecting game bots. It is a general technique that can be applied to any game in which avatars' movement is controlled by the players directly. Through real-life data traces, we show that the trajectories of human players and those of game bots are very different. In addition, although game bots may endeavor to simulate players' decisions, certain human behavior patterns are difficult to mimic because they are AI-hard. Taking Quake 2 as a case study, we evaluate our scheme's performance based on real-life traces. The results show that the scheme can achieve a detection accuracy of 98% or higher on a trace of 700 seconds.
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AUTHOR = {Kuan-Ta Chen and Hsing-Kuo Kenneth Pao and Hong-Chung Chang},
TITLE = {Game Bot Identification based on Manifold Learning},
BOOKTITLE = {Proceedings of ACM NetGames 2008},
YEAR = {2008}
}
