中央研究院  |   資訊科學研究所  |   多媒體網路與系統實驗室 
Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games
(NOTE: Sheng-Wei Chen is also known as Kuan-Ta Chen.)

Abstract
The QoS requirements of game messages may differ because of the latter's intrinsic characteristics. In this paper, we propose three content-based strategies for quantifying the effects of different QoS levels. The strategies assign appropriate QoS requirements for game messages based on our analysis of Angel's Love action logs. We evaluate several transport protocols, including TCP, UDP, SCTP, DCCP, and our content-based transport protocol using the action logs of Angel's Love. Through simulations, we quantify the performance of our content-based strategies. The results show that the strategies incur much lower end-to-end delay and end-to-end jitter than existing transport protocols.

An extended version of this paper: On the Challenge and Design of Transport Protocols for MMORPGs


Citation
Chih-Ming Chen, Te-Yuang Huang, Kuan-Ta Chen, and Polly Huang, "Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games," In Proceedings of ACM NetGames 2008 (Poster), 2008.

BibTex
@INPROCEEDINGS{chen08:transport,
  AUTHOR     = {Chih-Ming Chen and Te-Yuang Huang and Kuan-Ta Chen and Polly Huang},
  TITLE      = {Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games},
  BOOKTITLE  = {Proceedings of ACM NetGames 2008 (Poster)},
  YEAR       = {2008}
}
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