In this article, we attempt to resolve the dilemma by proposing a human computation game for quantifying the usability of CAPTCHAs. In our game, DevilTyper, players try to defeat as many devils as possible by solving CAPTCHAs, and player behavior in completing a CAPTCHA is recorded at the same time. Therefore, we can evaluate CAPTCHAs’ usability by analyzing collected player inputs. Since DevilTyper provides entertainment itself, we conduct a large-scale study for CAPTCHAs’ usability without the resource overhead required by traditional survey-based studies. In addition, we propose a consistent and reliable metric for assessing usability. Our evaluation results show that DevilTyper provides a fun and efficient platform for CAPTCHA designers to assess their CAPTCHA usability and thus improve CAPTCHA design.
AUTHOR = {Chien-Ju Ho and Chen-Chi Wu and Kuan-Ta Chen and Chin-Luang Lei},
TITLE = {DevilTyper: A Game for CAPTCHA Usability Evaluation},
JOURNAL = {ACM Computers in Entertainment},
VOL = {9},
NO = {1},
MONTH = {April},
YEAR = {2011}
}
