研究著作內容
Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming
(NOTE: Sheng-Wei Chen is also known as Kuan-Ta Chen.)

Abstract
Mobile cloud gaming allows gamers to play games on resource-constrained mobile devices, and a measurement study to quality the client performance and energy consumption is crucial to attract and retain the gamers. In this paper, we adopt an open source cloud gaming platform to conduct extensive experiments on real mobile clients. Our experiment results show two major findings that are of interests to researchers, developers, and gamers. First, compared to mobile native games, mobile cloud games save energy by up to 30%. Second, the frame rate, bit rate, and resolution all affect the decoders' resource consumption, while frame rate imposes the highest impact. Last, 3G cellular networks incur 30%--45% more energy consumption than WiFi networks, and the event processing of touch screens is also energy-hungry. These findings shed some light on the further enhancements of the emerging mobile cloud gaming platforms.

Materials
Citation
Chun-Ying Huang, Po-Han Chen, Yu-Ling Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming," In Proceedings of IEEE/ACM NetGames 2014 (short paper), 2014.

BibTex
@INPROCEEDINGS{huang14:mobile_cloud_gaming_perf,
  AUTHOR     = {Chun-Ying Huang and Po-Han Chen and Yu-Ling Huang and Kuan-Ta Chen and Cheng-Hsin Hsu},
  TITLE      = {Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming},
  BOOKTITLE  = {Proceedings of IEEE/ACM NetGames 2014 (short paper)},
  YEAR       = {2014}
}