An Analytical Approach to Optimizing The Utility of ESP Games
(NOTE: Sheng-Wei Chen is also known as Kuan-Ta Chen.)
In this paper, we propose an analytical model
for computing the utility of ESP games, i.e., the throughput
rate of appropriate labels for given images. The model targets
generalized games, where the number of players, the consensus
threshold, and the stopping condition are variable. Via extensive
simulations, we show that our model can accurately predict
the stopping condition that will yield the optimal utility of an
ESP game under a specific game setting. A service provider can
therefore utilize the model to ensure that the hosted ESP games
produce high-quality labels efficiently, given that the number of
players willing to invest time and effort in the game is limited.
Related paper:
- An Analytical Study of Puzzle Selection Strategies for the ESP Game
Chien-Wei Lin, Kuan-Ta Chen, Ling-Jyh Chen, Irwin King, and Jimmy Ho-Man Lee, "An Analytical Approach to Optimizing The Utility of ESP Games," In IEEE/WIC/ACM Web Intelligence 2008, 2008.
@INPROCEEDINGS{lin08:espgame,
AUTHOR = {Chien-Wei Lin and Kuan-Ta Chen and Ling-Jyh Chen and Irwin King and Jimmy Ho-Man Lee},
TITLE = {An Analytical Approach to Optimizing The Utility of {ESP} Games},
BOOKTITLE = {IEEE/WIC/ACM Web Intelligence 2008},
YEAR = {2008}
}
AUTHOR = {Chien-Wei Lin and Kuan-Ta Chen and Ling-Jyh Chen and Irwin King and Jimmy Ho-Man Lee},
TITLE = {An Analytical Approach to Optimizing The Utility of {ESP} Games},
BOOKTITLE = {IEEE/WIC/ACM Web Intelligence 2008},
YEAR = {2008}
}
