This paper represents a pilot study of the predictability of online gamers' subscription time. Specifically, we study the gameplay hours of online gamers and investigate whether strong patterns are embedded in their game hours. Our ultimate goal is to provide a prediction model of online gamers, which takes a player's game hours as the input and predicts whether the player will leave in the near future. Our study is based on real-life traces collected from World of Warcraft, a famous MMORPG (Massively Multiplayer Online Role-Playing Game). The traces contain the gameplay histories of 34,524 players during a two-year period. We believe that our study would be useful for building a prediction model of players' future game hours and unsubscription decisions; i.e., decisions not to renew subscriptions.
AUTHOR = {Pin-Yun Tarng and Kuan-Ta Chen and Polly Huang},
TITLE = {An Analysis of {WoW} Players Game Hours},
BOOKTITLE = {Proceedings of ACM NetGames 2008},
YEAR = {2008}
}
