中央研究院  |  資訊科學研究所  |  多媒體網路與系統實驗室
Analysis of Area Revisitation Patterns in World of Warcarft
(NOTE: Sheng-Wei Chen is also known as Kuan-Ta Chen.)

Abstract
This paper analyzes area revisitation patterns in World of Warcraft (WoW). Online-game players roam a number of in-game areas while playing the game and revisit some of them with different personal reasons. To clarify this issue, we conduct a large-scale analysis using WoW access log collected for two years consisting of more than sixty thousand characters and have discovered four main groups of area revisitation patterns. We describe also in the paper how our findings can be utilized to support both game developers and players.

Materials
Citation
Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou and Kuan-Ta Chen, "Analysis of Area Revisitation Patterns in World of Warcarft," In Proceedings of IFIP ICEC 2009, 2009.

BibTex
@INPROCEEDINGS{thawonmas09:revisit,
  TITLE      = {Analysis of Area Revisitation Patterns in {World of Warcarft}},
  AUTHOR     = {Ruck Thawonmas and Keisuke Yoshida and Jing-Kai Lou and Kuan-Ta Chen},
  BOOKTITLE  = {Proceedings of IFIP ICEC 2009},
  YEAR       = {2009}
}