Analysis of Area Revisitation Patterns in World of Warcarft
(NOTE: Sheng-Wei Chen is also known as Kuan-Ta Chen.)
This paper analyzes area revisitation patterns in World of Warcraft (WoW). Online-game players roam a number of in-game areas while playing the game and revisit some of them with different personal reasons. To clarify this issue, we conduct a large-scale analysis using WoW access log collected for two years consisting of more than sixty thousand characters and have discovered four main groups of area revisitation patterns. We describe also in the paper how our findings can be utilized to support both game developers and players.
Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, and Kuan-Ta Chen, "Analysis of Area Revisitation Patterns in World of Warcarft," In Proceedings of IFIP ICEC 2009, 2009.
@INPROCEEDINGS{thawonmas09:revisit,
AUTHOR = {Ruck Thawonmas and Keisuke Yoshida and Jing-Kai Lou and Kuan-Ta Chen},
TITLE = {Analysis of Area Revisitation Patterns in {World of Warcarft}},
BOOKTITLE = {Proceedings of IFIP ICEC 2009},
YEAR = {2009}
}
AUTHOR = {Ruck Thawonmas and Keisuke Yoshida and Jing-Kai Lou and Kuan-Ta Chen},
TITLE = {Analysis of Area Revisitation Patterns in {World of Warcarft}},
BOOKTITLE = {Proceedings of IFIP ICEC 2009},
YEAR = {2009}
}
