Shun-Yun Hu's Presentations

Last modified: January 26 2014.

General Talks

    2013/12/03 Research Center of Graphics and Image
    School of Software Engineering, Tongji University, Shanghai, China
    "Scalable Peer-to-Peer Virtual Environments" [slides]
    2013/10/03 Graduate Seminar, National Chi-Nan University (NCNU), Taiwan
    "Scalable Peer-to-Peer Virtual Environments" [slides]
    2013/08/19 Providence University Story Camp, Providence University (PU), Taiwan
    "Nine Stories about Life" (in Chinese) [slides]
    2011/06/01 Free Software Development and Application Seminar, Ling Tung University (LTU), Taiwan
    "Free Software and the World -- VAST and Tor" [slides]
    2011/04/29 Free Software and Multimedia Seminar, National Chiayi University (NCYU), Taiwan
    "Virtual World and Open Source - VAST" [slides]
    2010/12/24 Cloud-based Network Games and Information Security Seminar, Taipei, Taiwan
    "Recent Developments in MMVE Research"
    2010/05/21 OpenSinica workshop, Taipei, Taiwan
    "Plug Technologies" [slides]
    2010/04/25 Open Source Developers' Conference Taiwan (OSDC.TW), Taipei, Taiwan
    "Plug: Virtual Worlds for Millions of People" [slides]
    2008/06/03 University of Trier, Trier, Germany
    "Scalable Peer-to-Peer Virtual Environments" [slides]
    2008/05/26 Dept. Information System, Universitat Mannheim, Mannheim, Germany
    "Scalable Peer-to-Peer Virtual Environments" [slides]
    2008/05/08 Peer-to-Peer Computing (2008) (course lecture), National Central University, Taiwan
    "Scalable Peer-to-Peer Virtual Environments" [slides]
    2008/04/02 MOVES Institute, Naval Postgraduate School (NPS), U.S.A.
    "Peer-to-Peer Virtual Environment @ ACNLab" [slides]
    2007/10/18 IEEE Student Chapter, National Central University, Taiwan
    "Peer-to-Peer Networked Virtual Environments" [slides] [photos]

ImonCloud

    2014/01/11
    The 11th Annual IEEE Consumer Communications and Networking Conference (CCNC) , Las Vegas, USA
    "ImonCloud: easing development and deployment for scalable networked games" [slides]
    2013/10/28 CS4344 Class Seminar, National University Singapore (NUS), Singapore (remote guest lecture)
    "ImonCloud: easing development and deployment for scalable networked games" [slides]
    2013/05/18 JavaScript Developers Conference Taiwan (JSDC.tw), Taipei, Taiwan
    "Cloud for Games and Interactive Apps" [slides]

Interaction Distribution Network (IDN)

    2011/09/02 IEEE CIT 2011, Paphos, Cyprus
    "Survivable Interaction Distribution Networks" [slides]

Spatial Publish Subscribe (SPS)

    2011/10/15 IEEE HAVE workshop MMVE 2011, Qinhuangdao, Hebei, China
    "Interactive Scalable Crowdcasting" [poster]
    2011/08/02 IIS, Academia Sinica, Taipei, Taiwan
    "MMNet Research Briefing" [slides]
    2011/06/16 ICAC 2011, Karlsruhe, Germany
    "Self-organizing Spatial Publish Subscribe " [poster]
    2011/03/24 Network Games and Cloud Computing Seminar, Taipei, Taiwan
    "Simplifying Multiuser Gaming with Cloud" [slides]
    2010/08/03 2010 International Conference on Electronics and Information Engineering (ICEIE 2010), Kyoto, Japan
    "A Spatial Publish Subscribe Overlay for Massively Multiuser Virtual Environments" [slides]
    2009/03/15 IEEE Virtual Reality Workshop MMVE'09, Lafayette, Louisiana, USA
    "Spatial Publish Subscribe" [slides]

Flowing Level-of-Details (FLoD)

    2010/11/17 MMVE 2010, Taipei, Taiwan
    "Progressive Cache Replacement for Massive Peer-to-Peer WebVR Worlds" [slides]
    2008/05/29 ACM NOSSDAV 2008, Braunschweig, Germany
    "Selection Strategies for Peer-to-Peer 3D Streaming" [slides]
    2008/04/17 IEEE INFOCOM 2008, Phoenix, AZ, USA
    "FLoD: A Framework for Peer-to-Peer 3D Streaming" [slides]
    2006/11/14 X3D Earth Technical Requirements Workshop, Monterey California USA
    "Peer-to-Peer Content Delivery for X3D Earth" [slides]
    2006/04/20 International Web3D Symposium (Web3D 2006), Columbia, Maryland, USA
    "A Case for 3D Streaming on P2P Networks" [slides]

Voronoi State Management (VSM)

    2008/01/12 4th IEEE Workshop on Networking Issues in Multimedia Entertainment (NIME), Las Vegas, NV, USA
    "Voronoi State Management for Peer-to-Peer Massively Multiplayer Online Games" [slides]

Voronoi-based Overlay Network (VON)

    2009/08/13 YKIS 2009 short talk, Yukawa Inst. for Theoretical Physics, Kyoto, Japan [slides]
    2007/07/30 Informal seminar, Dept. of Physics, South China University of Technology, PRC [slides]
    2007/06/15 Graduate seminar, Dept. of CSE, Yuan Ze University, Taiwan [slides]
    2007/02/15 Informal seminar, Osaka University, Japan [slides]
    2005/10/19 Overlay Entertainment seminar, Dep. of CSIE, National Taiwan University, Taiwan [slides]
    2005/06/03 Ph.D entrance oral exam, National Tsing Hua University, Taiwan
    "P2P-based Simulator for Protein Folding" [slides]
    2005/05/26 Ph.D entrance oral exam, National Central University, Taiwan
    "Scalable P2P Network for Biological Simulations" [slides]
    2005/03/11 2005 NCTS March Workshop on Critical Phenomena and Complex Systems, Taiwan
    "Scalable peer-to-peer network for highly synchronized simulations" [slides]
    2005/01/07 Master Thesis Oral Examination, Dept. of CSIE, Tamkang Univ., Taiwan
    "Scalable Peer-to-peer Networked Virtual Environment" [slides]
    2004/08/30 ACM SIGCOMM 2004 workshops on NetGames '04, Portland, USA
    "Scalable Peer-to-peer Networked Virtual Environment" [slides]
    2004/07/01 Taipei Summer Workshop on Statistical and Nonlinear Physics, Taiwan [slides]

Topics in Peer-to-Peer Virtual Environments

    2008/12/10 The 2nd International Workshop on Peer-to-Peer Network Virtual Environments (P2P-NVE 2008), Melbourne, Victoria, AUSTRALIA
    "Plug: Virtual Worlds for Millions of People" [slides]
    2008/03/08 IEEE Virtual Reality workshop Massively Multiuser Virtual Environment (MMVE), Reno, USA
    "Scalable Reputation Management for P2P MMOGs" [slides] [photos]
    2007/12/06 International Workshop on Peer-to-Peer Network Virtual Environments (P2P-NVE 2007), Taiwan
    "Peer-to-Peer AOI Voice Chatting for Massively Multiplayer Online Games" [slides]